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Primal Heroes: The Knave |
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Say Goodbye to Rogue Prestige Classes Forever! Do you wish you could play a rogue and switch out his sneak attack damage for something else? Or maybe you would like to drop the rogue's Trapfinding and focus on your combat skills? Perhaps you would prefer a rogue with the Poison Use, Death Attack, and Spell Casting abilities? Would you like to play an assassin with more special attacks and no spells, or a bard with Sneak Attack instead of Bardic Knowledge? Are you sick of waiting until "next level" to qualify for a silly prestige class? The Knave is a new core class for fantasy d20 games that uses an innovative progression system, similar to the d20 modern talent tree system. This advancement system allows for ultimate customization of your character beginning at 1st level. Choose from over 100 different abilities like Wounding Strike, Legend Lore, Derision, and many others to create the roguish hero of your dreams. With the vast array of options available in this supplement, you can craft an assassin, a sleuth, an adventurer, a conman, a storyteller, or any other concept you might have. A bard without spells, a bounty hunter with Crippling Strike, a street urchin with Artful Dodge, a spell-weilding highwayman with Knockout Punch; all these and more are possible with the options presented in this supplement. Become a deadly master of precision fighting with abilities like Tactical Strike and Reach Around. Flee from your enemies with abilities like Increased Movement, and Leaps and Bounds. These and more than 100 other innovative and well balanced special abilities are available in this supplement to help you craft any roguish character concept you might have without ever taking a prestige class again! Start Customizing Your Rogue at 1st Level With the Knave!
System: d20 Only $2.50! Click here to view the free preview! Click here to get it from RPGnow! Click here to get it from the Digital Book Booth!
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copyright Notice |
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The d20 system and the d20 System Logo are owned by Wizards of the Coast, Inc. and are used here with permission under the Open Gaming License. All material on this site that is clearly derived from or related to the System Reference Document including spells, items, classes, races, special abilities, and optional rules is hereby declared "Open Game Content." All other material including, but not limited to; character names, personas, concepts, themes, plot lines and any other material not explicitly contained in or clearly derived from the System Reference Document is hereby claimed as "Product Identity" and protected by US copyright laws. Any reproduction or unauthorized use of this material is prohibited without the express written permission of Bloodstone Press, Inc. 2001 - 2005. |
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