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Primal Codex |
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Primal Codex |
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The Primal Codex contains more than 120 pages of options and enhancements for adding a primitive, bestial or wilderness theme to any d20 game. The Codex presents detailed information for over 40 poisons including death caps, hemlock and monkshood as well as rules for more than 40 diseases including rabies, cholera and tuberculosis. It also covers a list of over 60 new conditions including chills, headache, muscle pain, and seizure. With these rules, game masters can make the environment the most dangerous enemy of all! For players, the Primal Codex contains 5 new races like the grundengar, phrohiem, neanderthal and aborigine. There are also many new classes and prestige classes like the beast lord, the animal master and others in the Codex. With this supplement you also gain details on several expanded skills such as Profession (herbalist), which includes a long list of new herbal concoctions. The Codex also presents a large collection of spells, including blaze, disable, die hard, were-shape, staggering blows, and over 60 more! There is also a a collection of primitive magic items in the Codex. Animal skins, buffalo stones, war paint, and totem poles are just a few of the wonders that can be found in this supplement. Furthermore, the Codex outlines a long list of new equipment items including boomerangs, throwing arrows, and atlatls. It also features a collection of more than 40 new monsters including the Wendigo! Finally, the Codex covers several new options for enhanced campaigning including pain penalties, execution rules and even torture! Take your game to the bleeding edge today with the Primal Codex! Click here to get it today from RPGnow.com
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reviews |
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Reviewers at Electronic d20.com - give the Primal Codex a rating of 7.6 out of 10 and say:
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Customers at RPGnow.com- give the Primal Codex a rating of 4.3 out of 5 and say:
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Read all the reviews at RPGnow by clicking here.
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copyright Notice |
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The d20 system and the d20 System Logo are owned by Wizards of the Coast, Inc. and are used here with permission under the Open Gaming License. All material on this site that is clearly derived from or related to the System Reference Document including spells, items, classes, races, special abilities, and optional rules is hereby declared "Open Game Content." All other material including, but not limited to; character names, personas, concepts, themes, plot lines and any other material not explicitly contained in or clearly derived from the System Reference Document is hereby claimed as "Product Identity" and protected by US copyright laws. Any reproduction or unauthorized use of this material is prohibited without the express written permission of Bloodstone Press, Inc. 2001 - 2004. |
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