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Hell on Earth (1939-1945) |
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Hell on Earth contains all the information you need to take your d20 game to the beaches of Normandy, the streets of Krakow, or the jungles of Burma. Whether you prefer cloak and dagger spy missions, commando raids behind enemy lines, daring dogfights over the English Channel, or enduring the horrors of a death camp, this supplement can bring epic history your game table! Chapter 1 of Hell on Earth introduces the WWII campaign setting and includes a detailed timeline covering hundreds of different adventure possibilities. It also discusses a list of Allegiances that exist in the setting, including sinister groups like the White Brotherhood. and the Thule Society. Chapter 2 presents ten advanced classes that are related to the WWII setting. Commandos, Demolitions Experts, Nazi Occultists, Spies, and Combat Pilots, among others, are covered in detail. Resistance fighters are available for those heroes whose homes become battlefields. Snipers are included for those who can handle the stress. Chapter 3 discusses dozens of new feats necessary for waging war in the early 20th century including Combat Flight, Crash Endurance, Hail of Bullets, Targeted Autofire, Duck and Cover, and Hopeful Vigor. With these feats, your heroes might actually survive long enough to tell someone about their adventures. Chapter 4 is over 40 pages long and covers hundreds of vehicles and equipment items available in the WWII setting. Tanks, spy cameras, 16-inch guns, multi-ball ammunition, battleships (including the Bismarck and the Yamato), H.E.A.T. rounds, aircraft carriers, fighter planes, bombers, submarines, jeeps, gliders, mine detectors, half-track motorcycles, cipher machines, torpedoes, V-2 rockets, and "J-guns" are only a few of the vehicles, weapons, and equipment covered in this exhaustive chapter. Rules for aerial combat and poor driving conditions are also included in Chapter 4. Chapter 5 discusses the possibilities of FX in the WWII setting. This chapter begins with a few artifacts such as the Arc of the Covenant, the Spear of Destiny, the Rod of Aaron, and other items of ancient power. It then discusses several new FX items such as death rays, poison gas guns, and a strange serum of heroic empowerment. A handful of fiendish monsters round out this chapter, including foo fighters, swarms, and gremlins. Whether you want to relive history's most crucial turning points or rewrite the history books entirely, if you're ready to fight for your homeland, struggle to survive, and die for ideals, Hell on Earth can provide the battles, the horrors, and the glory you crave! Take your game to the bleeding edge with Hell on Earth Available Now! Click here to get it from RPGNow! * Note: Hell on Earth requires the use of the D20 Modern rules.
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reviews |
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Hell
on Earth has been reviewed twice so far
Read the whole review here.
Read the whole review here.
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copyright Notice |
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The d20 system and the d20 System Logo are owned by Wizards of the Coast, Inc. and are used here with permission under the Open Gaming License. All material on this site that is clearly derived from or related to the System Reference Document including spells, items, classes, races, special abilities, and optional rules is hereby declared "Open Game Content." All other material including, but not limited to; character names, personas, concepts, themes, plot lines and any other material not explicitly contained in or clearly derived from the System Reference Document is hereby claimed as "Product Identity" and protected by US copyright laws. Any reproduction or unauthorized use of this material is prohibited without the express written permission of Bloodstone Press, Inc. 2001 - 2004. |
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